If one well-known, but rarely visited today institution begins with a hanger, then a shooter, by tradition, begins with a single player campaign. And if someone still had hopes for something new and original, leave them outside. Moreover, the plot of the retirement age is just the beginning. Bored with all the stories about the gallant special forces fighting the terrorist threat, you can revive, if at least try.
But in DCG no one does such nonsense – it is much easier to come up with a storyline about several superheroes looking for pentrite explosives in half an hour, diluting all this with clichés that are boring to a toothache and “unexpected” twists. The amount of pentrite being searched for is impressive, given that a few grams of this substance is enough to blow up a car and is very sensitive to impacts. But this did not bother the guys from DCG, they drew whole barrels, which are successfully blown up by the brave military.
Everything is run by a mysterious leader with a laptop and a phone, handing out directions to the right and left, and also sending a couple of people to war with the armies of terrorists. Despite periodically pop-up indications that, they say, this mission is based on real events, it is difficult for an adequate person to believe in the frenzy on the screen.
Imagine, for example, a mission to capture a terrorist who suddenly discovers a “tail” and runs away on foot to his base, located five hundred meters from the scene. The authors are somewhat similar to the hero of Rowan Atkinson, who tried to restore Whistler’s painting without being able to draw. They carefully studied the gameplay of the Call of Duty series, after which they began to “draw” their own game, taking expensive and good paints from DICE.
The gameplay of Medal of Honor: Warfighter is boring and linear, the missions are narrow corridors, diluted with pretentious cutscenes. From time to time, absolutely awkward moments are inserted into the template process of passing, reminiscent of episodes from GTA – wanted by terrorists in identical black cars, fighters hide in special travel “pockets”, waiting for a dangerous car to pass. Everything else is stubbornly copied from other games of the genre, but, as it happens, a typo creeps into the photocopy and the output turns out to be very comical.
For some reason, the standard techniques for breaking doors and stripping in the slo-mo style were supplied with unnecessary tinsel – the player can earn additional tools for breaking doors, and their meaning is not clear. A regular “free” kick is more effective than anything else, and even faster – in advanced versions, the fighters for some reason shoot a couple of times at the lock from a shotgun, lay explosives, but in the end it all ends with the same kick. More suitable for some kind of comic show than an action movie that claims to be realistic.